CRM-702: Ossified Stalker
PRECAUTIONARY WARNING
CRM-702 is to be housed in a 10x10m reinforced concrete cell, lined with acoustic dampening foam with a steel shell. The cell must be kept at strictly 55.6% humidity to prevent the entity's external plating from becoming brittle and fracturing, which triggers a defensive rage state.
Feeding is restricted to processed synthetic protein cubes. Under no circumstances is CRM-702 to be provided with any food or prey containing skeletal structures; an introduction to calcium rich biomatter initiates rapid metamorphic growth.
Armed guards are forbidden from entering the containment cell. All maintenance is to be performed via robotic rovers and drones. If a breach occurs, personnel are advised to drop all heavy equipment and remain motionless; CRM-702 targets movement and acoustic signals of noise.
DESCRIPTION
CRM-7202 is a hexapedal (six-legged) entity standing approximately 2.5 meters. It lacks any sort of skin, or fur; complete absence of any epidermal layers. It is encased by a calcified exoskeleton that resembles fused bone and ████. Its claws on the primary forelimbs seem to be non-retractable and measure approximately 6 inches in length. Material analysis at the AO-█ facility shows the density of its claws are significantly higher than keratin.
CRM-702 is an ambush predator that specifically targets Cervidae (deer) populations including elk, red deer, moose, etc... Several field observations conducted on ██ / █ / ████ indicate the entity engages in rudimentary auditory mimicry, replicating the distress vocalizations of injured Cervidae to isolate individuals from the main herd.
ADDENDUM [702-04]: BEHAVIORAL PHENOTYPES
After of prey, CRM-702 secretes a high-molarity proteolytic enzyme directly onto the carcass
The entity is an ambush predator that specifically targets Cervidae (deer) populations. Upon consumption of a target, CRM-702 excretes a corrosive enzyme that liquefies the flesh but preserves the bone. It then grafts the prey's skeletal structure onto its own carapace, increasing its mass and armor density.
